Overview
The Technical Arts Advanced Diploma is a 12-month full-time program led by industry professionals. Students gain hands-on skills to conceptualize and execute visual effects, game development, and animation projects. As technical artists, they integrate artistic vision with technical expertise to enhance and streamline the production process.
With BCIT’s Advanced Diploma in Technical Arts, you will develop the skills to become a creative problem solver, who can visualize and deliver solutions that bridge the technical and content side of visual effects, game, and animation projects. Technical Artists are in high demand in the digital entertainment and interactive media industry for their ability to integrate and synthesize the artistic vision and technical aspects of projects. They collaborate with artists and programmers to set up and maintain the art production workflow, and identify and develop tools to improve, troubleshoot and streamline the production process.
About the program
Employers value BCIT’s applied, job-ready approach to education and years of experience training students for success in the digital arts sector.
- 1 year to complete – start your technical arts career in 12 months
- Weekend and blended course delivery – earn an advanced level credential while you continue working
- Cohort delivery – build a professional network that will last long after you graduate
- Hands-on, applied courses – develop and refine your technical art and scripting skills
- Project sequence – complete a series of team projects that reflect the day-to-day work environment of a Technical Artist
- Industry instructors – learn from industry professionals with real-world experience in technical arts
Learn more about program goals and how this program prepares you for a career in technical arts on the Program Details page.
Who should apply for the Advanced Diploma in Technical Arts?
This program is right for you if:
- You want a career that combines creativity and imagination with technical expertise.
- You are a programmer with a creative bent, or an artist with an affinity for logic and detail, ready to launch a new career in an exciting field.
- You are already working in the digital entertainment industry and want to expand your skillset and capitalize on growing job opportunities in this emerging area.
- You hold a diploma, degree or equivalent credential, or have a minimum of 5 years work experience in a related field, such as gaming, animation, film, TV, visual effects or programming, and have completed some post-secondary coursework.
- You are well organized and enjoy collaborating with others and working in teams.
If this sounds like you, apply today on the Entry Requirements page, where you will also learn more about entrance requirements for this program.
What graduates can do
Technical Artists work in a broad range of positions related to video game production, animation and visual effects for TV and film, and interactive experiences across all digital platforms, in small boutique studios through to large multinational companies.
Learn more about career opportunities awaiting you on the Graduating and Jobs page.
Industry support
BCIT’s Advanced Diploma in Technical Arts was developed with extensive industry input to provide you with the applied skills for success in this fast-growing field, including techniques, methodologies and scripting to create production and shading tools, procedural operations and assets for game, film and animation projects.
The Advanced Diploma in Technical Arts program was developed with the support and collaboration of:
- Next up Entrance Requirements
Entrance Requirements
Application processing
Open to applications beginning October 1st (or next business day).
Entrance requirements
This program has a two-step admission process. Applicants must meet all entrance requirements and will be accepted on a first qualified basis as long as space remains.
Step 1: Meet the following entrance requirements
- English language proficiency: Category 2 – English Studies 12 (67%) or equivalent
- Post-secondary education: diploma or degree (or equivalent post-secondary program of a minimum of 60 credits) in any discipline or alternate entry*
Applicants who have completed post-secondary studies outside of Canada, the United States, the United Kingdom, Australia or New Zealand will require a basic evaluation of their credentials by the International Credential Evaluation Service (ICES). A comprehensive report may be required under certain circumstances. If you wish to clarify which report is required, please contact digitalarts@bcit.ca. Credential evaluation reports from other Canadian services may be considered.
*Alternate entry: If you do not meet the post-secondary education requirement listed above you may qualify for admission if you meet the English requirement, and the following:
- Post-secondary education: 30.0 credits in any discipline from a recognized institution
- Work experience: 5 years in a related field or sector such as gaming, animation, film, visual effects, or computer programming, in one of the following roles (or similar):
- Animator
- Effects artist
- Lighting artist
- Character modeling
- Props modeling
- Game level artist
- Game designer
- Game developer
- Producer
- UI/UX designer
- Complete the following form for submission with your online application:
Contact the Program Head to discuss your particular situation.
Read more about how to meet BCIT’s entrance requirements
Step 2: Department assessment
Once you have met the entrance requirements, the program area will review your application and contact you for the following:
- In person or online face-to-face interview session
- A digital portfolio showcasing aptitude in either artistic or technical skills, showcasing the applicant’s finest works in 3D art, animation, visual effects, game design, or programming projects related to web, mobile, games, and desktop applications.
Recommended for success
Applicants are strongly encouraged to attend an information session before applying to this program.International applicants
This program is available to international applicants. A valid study permit is required prior to starting the program.
Apply to program
To submit your application:
- Include proof of meeting all entrance requirements.
- Convert all transcripts and supporting documents to PDF files.
- Have a credit card ready to pay the application fee.
Apply Now
Scheduled Intakes
September each year.myCommunication
Within two business days of submitting your completed application, BCIT will send a message to your personal and myBCIT email addresses. All correspondence regarding your application will be posted to your online myCommunication account at my.bcit.ca. We will send you an email when a new message is posted. It is important to watch for these emails or regularly check your account online.
You can expect to receive communication concerning the status of your application within four weeks.
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Costs & Supplies
Tuition fees
Use our tuition estimator to find tuition and fees for this program.
For more information on full-time tuition and fees, visit:
Books & supplies
The approximate cost of books and supplies for this program is $500. This is a general estimated cost and is subject to change.
We recommend that students in the Technical Arts program have a Windows compatible laptop or PC desktop. Costs for a computer will vary depending on the configuration chosen. Please see below for recommended specifications.
System Requirements for Technical Arts | |
---|---|
Operating System | Microsoft Windows 10 (64-bit) version 1809 or later |
Processor | 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set |
Memory | 8 GB minimum, 16 GB or higher recommended |
Graphics | A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features. Graphics card must support OpenCL version 1.2 or higher. or Maya Certified Hardware [PDF] NVIDIA Card Highly Recommended! |
Storage | 500GB SSD or higher |
Monitor | 1920 x 1080 or better |
Internet | Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services. |
Financial assistance
Financial assistance may be available for this program. For more information, please contact Student Financial Aid and Awards.
- Go back Entrance Requirements
- Next up Courses
Courses
As a student in this program, you’ll have access to the most up-to-date, relevant instruction by working industry professionals, and expert consultation. The program incorporates a blend of hands-on lab time, industry-standard projects, collaborative learning opportunities, and individual assignments. All this is designed to give you the most current, job-related skills to help you successfully launch your career as a technical artist.
Class hours
Courses will be scheduled during the day, for full days, on Saturdays and Sundays at BCIT’s Burnaby campus, with the occasional evening class. There is one course each term that is delivered in a blended delivery mode – partly in a computer lab and partly online – using BCIT’s online learning management system, the Learning Hub (formerly D2L).Program matrix
Term 1 | Credits | ||
---|---|---|---|
TECA 5000 | Technical Art Foundations: Scripting | 3.0 | |
TECA 5100 | Technical Art Foundations: 3D Applications | 3.0 | |
TECA 5200 | Technical Arts 1 | 3.0 | |
TECA 5600 | Project Management for Technical Arts | 3.0 | |
TECA 6300 | Visual Scripting | 3.0 | |
Term 2 | Credits | ||
TECA 5300 | Game Art Assets | 3.0 | |
TECA 5500 | Scripting in 3D Applications | 3.0 | |
TECA 6100 | Technical Arts 2 | 3.0 | |
TECA 6400 | Data Structures for Technical Arts | 3.0 | |
TECA 6700 | Technical Arts Team Project | 3.0 | |
Term 3 | Credits | ||
TECA 5400 | Effects and Dynamics | 3.0 | |
TECA 6200 | Technical Arts 3 | 3.0 | |
TECA 6500 | Advanced Scripting | 3.0 | |
TECA 6600 | Team Skills for Technical Arts | 3.0 | |
TECA 6800 | Technical Arts Capstone Project | 3.0 | |
Total Credits: | 45.0 |
Transfer credit
Do you have credits from another BC/Yukon post-secondary school? Do you want to know if they transfer to courses here at BCIT? Check out BCIT's Transfer Equivalency Database to find out.
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- Next up Program Details
Program Details
The Advanced Diploma in Technical Arts program was developed with the support and collaboration of Electronic Arts, Sony Pictures Imageworks, and The Coalition. This program is an Unreal Engine Academic Partner.
Program goals
Upon successful completion of the Advanced Diploma in Technical Arts, you will be able to:
Design and creation
- Design and develop tools for 3D modeling, texturing, and animation.
- Create procedural shaders for 3D applications and game engines.
- Create animator-friendly rigs for 3D models.
- Perform visual scripting in game engines to automate and enhance the asset pipeline.
- Produce an industry standard project (animation, tools, rigs, and game).
- Apply a broad range of software techniques and methodologies used by studios.
Project management
- Plan, design, troubleshoot and carry out a technical art project, from start to finish, with well-defined objectives.
- Track project deliverables and ensure that milestones are met.
- Streamline processes at different stages of art production.
- Communicate effectively with all stakeholders and departments to clarify and advise on goals and actions pertaining to visual effects, animation or game projects.
Communication and teamwork
- Demonstrate effective teamwork and problem-solving skills.
- Demonstrate a professional work ethic.
- Use effective communication strategies for presenting technical arts project proposals related to, for example, development of tools, user interfaces, and assets.
Program length
One year cohort program, delivered over 12 consecutive months, on weekends (Saturdays and Sundays) with some blended course delivery.
All program requirements must be completed within three years.
Program delivery
Blended: This program is delivered partly on campus and partly online.
The program is a 15-course advanced diploma delivered in a cohort model over three, 15-week terms. Once you are accepted in to the program, you will complete all 15 courses with your cohort. Each of the three, 15-week terms is split into two equal parts — Part A and Part B — with two courses completed in Part A (over seven weeks, in a computer lab) and two courses completed in Part B (over seven weeks, in a computer lab). In addition, one project-related course will be delivered each term in a blended delivery mode over the full term (15 weeks).- Go back Courses
- Next up Graduating & Jobs
Graduating & Jobs
The Advanced Diploma in Technical Arts gives you the applied technical skills instrumental for success in this fast-growing field and responsive to the needs of the global marketplace. The demand for technical artists is growing rapidly.
There are a wide variety of potential job categories/titles for future students. These include, but are not limited to:
- Technical Artist
- Technical Animator
- Computer Graphics Supervisor
- Shader Artist
- Rigging Artist
- Tools Developer
- Dynamics and Effects Artist
Graduate employment outcomes
The BCIT student outcomes report presents summary findings from the annual survey of former students administered by BC Stats one to two years after graduation. These reports combine the last three years of available results for the 2021-2023 BCIT Outcomes Surveys of 2020-2022 graduates and for Degree 2019-2021 graduates. The reports are organized into three-page summaries containing information on graduates’ labour market experiences and opinions regarding their education. More detailed information can be accessed at the BC Student Outcomes website.
To view these results, you may need to have the Adobe Acrobat Reader installed in your Web browser.
Apply for graduation
Students in this program will be required to complete an Application for BCIT Credential [PDF] and submit to Student Information and Enrolment Services. Students who successfully complete all courses are eligible to attend convocation.- Go back Program Details
- Next up Faculty, Advisors & Staff
Faculty, Advisors & Staff
Our instructors are well-connected industry professionals. All instructors bring current, relevant experience and first-hand knowledge to the classroom. The artistic and technical knowledge you gain, mixed with hands-on training, prepares you with the foundation for a successful career as a technical artist.
Advisory committee
A program advisory committee (PAC), made up of some of BC’s top technical artists and representing a diverse range of companies and sectors, helps keep the Advanced Diploma in Technical Arts up-to-date with the latest industry trends. The PAC also provides guidance regarding the strategic direction of the program, overall trends affecting the curriculum, and the employability of our graduates.
- Go back Graduating & Jobs
- Next up Contact Us
Contact Us
Karen Harvey
Program Assistant
604-453-4032 | Karen_Harvey@bcit.ca
Terri Carde
Assistant Instructor
604-451-7032 | Terri_Carde@bcit.ca
Mike Monks
Program Head, Technical Arts
604-451-7086 | mmonks@bcit.ca
Contact a Program Advisor with the BCIT program name in the subject line if you have a question about:
- Program selection and program planning
- Applying for transfer credit and advanced placement
- Job placement and graduate outcomes
- Student life
Questions or comments?
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