Overview
The 3D Modeling, Art, and Animation Diploma is an 18-month full-time program. Students gain skills to excel as a 3D artist in gaming, film, and television and experience the complete 3D workflow, including modeling, animation, texturing, lighting, and compositing. Graduates create an impressive demo reel as their portfolio upon completion.
With the 3D Modeling, Art and Animation diploma program, you will develop the skills necessary to enter the game, film, and television industries as a 3D Artist. You will get hands on experience with the entire 3D workflow including modeling, animating, texturing, rigging, lighting, rendering, and compositing. You will be trained by working industry professionals from the game, film, and television industries providing the most up to date methods and techniques used today. In the last term, you will apply all of these learned skills, alongside direction and feedback from your instructors, to produce a marketable and appealing demo reel to get you a job in your chosen career path.
About the program
- 18 consecutive months, full time
- Applied, hands-on education that is based on industry demands and standards
- Prepares you to work in gaming, film, and TV
Learn more about how BCIT prepares you for your career success on the Program Details page.
Who should complete the 3D Modeling, Art and Animation Diploma?
We have many students enter the program directly from high school, as well as many who are working and looking to return to study to prepare for a new career.
The 3D Modeling, Art and Animation diploma program is right for you if:
- You have a passion for 3D
- You have a broad overview of how 3D works and want to gain the technical skills
- You want to translate your 2D art skills into 3D art skills
- You have a strong work ethic and the self-discipline to work many hours independently
- You work well within team environments
To apply today, visit the Entrance Requirements page.
What grads can do
By creating a standardized demo reel that showcases your abilities, graduates of the 3D Modeling, Art and Animation program are prepared to enter a variety of 3D related jobs. The work of our graduates can be found in productions from such studios as Electronic Arts, The Coalition, Bioware, Ubisoft, DHX, Rainmaker, Bron, ICON Creative, and MPC.
Learn more about the opportunities awaiting you on for Graduating and Jobs page.
- Next up Entrance Requirements
Entrance Requirements
Application processing
This program is open to applications beginning:
- March 1st* for the January intake
- June 1st* for the May intake
- October 1st* for the September intake
*or next business day
Entrance requirements
This program has a two-step admission process.
Step 1: Meet the following entrance requirements
- English language proficiency: Category 2 – English Studies 12 (67%) or equivalent
- Complete the following form for submission with your online application:
- Mandatory Applicant Questionnaire [PDF]
This form will be used with other entrance requirements in the selection for this program.
- Mandatory Applicant Questionnaire [PDF]
- Submit a portfolio of your creative artwork with your online application:
- A portfolio or link to your portfolio must be submitted at the time you apply for the program. Your application will not be processed until all required documents are submitted, so ensure your portfolio is ready before you start your application.
- ArtStation.com is a free site that you can use to host your portfolio if it is too large. If using Art Station, submit a document with a link to your portfolio page.
- The portfolio should contain no more than 5-7 pieces of your best artwork which can include 3D rendering, graphic design, drawings, paintings, photography, or videos of animation or dance and acting performances.
- Include your name and A0 number.
- Please see Step 2: Department Assessment for understanding how to present your portfolio and how it will be evaluated.
Read more about how to meet BCIT’s entrance requirements
Step 2: Department assessment
Once Admissions has determined that you meet the academic entrance requirements, the program area will perform a review of your submitted portfolio. All applicants satisfying the minimum academic requirement will be reviewed by the program, only the portfolio will be ranked on a competitive basis. Refer to the table below for deadlines and when portfolio reviews will take place.
Intake Start | Applications Open | 1st Portfolio Review Deadline (Up to 75% of seats will be filled) |
2nd Portfolio Review Deadline (remaining 25% seats will be filled) |
If seats are still available, reviews will take place: |
January | March 1st* | May 1st* | July 1st* | 1st* of each month until full |
May | June 1st* | August 1st* | October 1st* | 1st* of each month until full |
September | October 1st* | January 15th* | March 1st* | 1st* of each month until full |
Presentation of work:
- Present your electronic portfolio in a clear, neat, professional manner. Label each page and include a note for each piece of work explaining why you have included it.
- Videos of your animations or dance and acting performances should be sent through a YouTube or Vimeo link. If a password is required, please provide it.
- A link to your ArtStation account of personal website will be acceptable.
- Student projects or industry related work must include details of the work completed by the individual. When necessary, credit must be given to team members in a project.
Portfolio evaluation:
Portfolios will be assessed according to the following criteria:
- Preference will be given to portfolios that contain examples of 3D work, even if that 3D work followed a tutorial.
- Quality of prior student or industry project work included in the portfolio.
- Quality, clarity, and completeness of the material included.
- Professional presentation of the portfolio.
- Clear understanding of the program and personal expectations in the mandatory applicant questionnaire.
Recommended for success
Applicants are encouraged to attend an information session before applying to this program.International applicants
This program is available to international applicants.
Study permit: A valid BCIT study permit is required prior to starting the program.
Apply to program
To submit your application:
- Include proof of meeting all entrance requirements.
- Convert all transcripts and supporting documents to PDF files.
- Have a credit card ready to pay the application fee.
Apply Now
myCommunication
Within two business days of submitting your completed application, BCIT will send a message to your personal and myBCIT email addresses. All correspondence regarding your application will be posted to your online myCommunication account at my.bcit.ca. We will send you an email when a new message is posted. It is important to watch for these emails or regularly check your account online.
You can expect to receive communication concerning the status of your application within four weeks.
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- Next up Advanced Placement
Advanced Placement
Conditions
You may be eligible to apply to an advanced level of the program through re-admission. Please note that applications are considered based on:- Complete applications: you must show proof that you have completed (or are registered in) all requirements to be considered.
- Competitive entry: if the number of applicants exceeds available seats, BCIT will accept those deemed to have the best opportunity for success.
- Seat availability: confirmation may not be available until approximately one week before the term begins.
Re-admission
You can apply for re-admission if you:
- were previously admitted to this program and completed part of it at BCIT and
- want to re-enter the program at an advanced level.
Applications are accepted throughout the year.
Submit the Course-by-Course Self-Assessment Form [PDF] with your application.
Ready to submit your application? Apply now.
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- Next up Costs & Supplies
Costs & Supplies
Tuition fees
Use our tuition estimator to find tuition and fees for this program.
For more information on full-time tuition and fees, visit:
Books & supplies
Equipment and Supplies | Cost |
---|---|
Art supplies (sketchbook, pencils, eraser, straight edge) | $40 |
Wacom tablet (small or medium) | $100 - $500 |
PC desktop or laptop (NVidia graphic card recommended) | $1000 - $2000 |
We recommend that students in the 3D Modeling Art and Animation program have a Windows compatible laptop or PC desktop, along with a Wacom tablet. Costs for a computer will vary depending on the configuration chosen. Please see below for recommended specifications.
System Requirements for 3D Modeling, Art & Animation | |
---|---|
Operating System | Microsoft Windows 10 (64-bit) version 1809 or later |
Processor | 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set |
Memory | 8 GB minimum, 16 GB or higher recommended |
Graphics | A Nvidia Graphic Card that is GL4.0 compliant. GL3.3 cards will have missing features. Graphics card must support OpenCL version 1.2 or higher. |
Storage | 500GB SSD or higher |
Monitor | 1920 x 1080 or better |
Internet | Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services. |
Financial assistance
Financial assistance may be available for this program. For more information, please contact Student Financial Aid and Awards.
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- Next up Courses
Courses
The courses in the 3D Modeling, Art and Animation diploma program were designed by working industry professionals to ensure you are trained in the latest software and techniques that industry is using today. You will gain experience in each step of the 3D workflow, from modeling and animation to high poly sculpting and texturing, to rendering and compositing. This guided experience allows you to find where your true talents lie so you can focus your final demo reel on that subject. You will have access to the 3D Modeling, Art and Animation computer labs 7 days a week to work on your projects, assignments, and final demo reel.
Class hours
Courses will be scheduled during the day, in the evenings or during the day on weekends for a maximum of 28.0 hours per week.
Program matrix
Term 1 | Credits | ||
---|---|---|---|
MDAA 1183 | Texturing 1 | 3.0 | |
MDAA 1335 | Rigging 1 | 3.0 | |
MDAA 1415 | Art Foundations | 3.0 | |
MDAA 1542 | Lighting and Rendering 1 | 3.0 | |
MDAA 1642 | 3D Animation 1 | 3.0 | |
MDAA 1742 | 3D Modeling 1 | 3.0 | |
Term 2 | Credits | ||
MDAA 2183 | Texturing 2 | 3.0 | |
MDAA 2195 | Digital Sculpting | 3.0 | |
MDAA 2335 | Rigging 2 | 3.0 | |
MDAA 2542 | Lighting and Rendering 2 | 3.0 | |
MDAA 2642 | 3D Animation 2 | 3.0 | |
MDAA 2742 | 3D Modeling 2 | 3.0 | |
Term 3 | Credits | ||
MDAA 3040 | Game Design Pipeline 1 | 3.0 | |
MDAA 3183 | Texturing 3 | 3.0 | |
MDAA 3335 | Rigging 3 | 3.0 | |
MDAA 3480 | Portfolio Production 1 | 3.0 | |
MDAA 3542 | Lighting and Rendering 3 | 3.0 | |
MDAA 3642 | 3D Animation 3 | 3.0 | |
MDAA 3742 | 3D Modeling 3 | 3.0 | |
Term 4 | Credits | ||
MDAA 4030 | Collaborative Project | 3.0 | |
MDAA 4040 | Game Design Pipeline 2 | 3.0 | |
MDAA 4060 | Emerging Trends in 3D Arts | 3.0 | |
MDAA 4480 | Portfolio Production 2 | 6.0 | |
MDAA 4642 | 3D Animation 4 | 6.0 | |
MDAA 4742 | 3D Modeling 4 | 6.0 | |
Term 5 | Credits | ||
MDAA 4007 | 3D Arts Directed Studies | 11.5 | |
MDAA 4025 | Demo Reel Production Capstone Project | 11.5 | |
MDAA 4035 | Professional Self Marketing and Presentation | 3.0 | |
Total Credits: | 110.0 |
Transfer credit
Do you have credits from another BC/Yukon post-secondary school? Do you want to know if they transfer to courses here at BCIT? Check out BCIT's Transfer Equivalency Database to find out.
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- Next up Program Details
Program Details
The 3D Modeling, Art and Animation diploma program is an intense 18 month program designed to get you the skills you need to be successful in the game, film, and television industries. You will be trained by industry professionals on the latest software and techniques used every day in the studio. You will gain experience on every part of the 3D workflow as you discover where your talents and interest lie, ultimately culminating in a focused final demo reel designed to get you a job in your chosen career.
Working in 3D requires a large time commitment to hone your skills to the level that the industry requires. The entry bar into this industry gets higher and higher each year as the technology gets better and better. Your final demo reel is a self-directed project guided by industry professionals. The students who are most successful in this program are the ones who have the self-discipline to commit the time and effort required to push their work to the high level that industry expects.
Program goals
- Design and create concept art for 3D models to be used in games and visual effects
- Develop a storyboard for animation
- Model and texture 3D characters and environments based on industry practice
- Stage a virtual environment and scene
- Create animator friendly rigs for 3D models
- Sculpt and create high detail models
- Create 3D animations
- Design and produce textures for character and props
- Apply lighting techniques based on industry practice
- Optimize textures and 3D assets for production
- Create and setup a game level in industry standard engines
- Apply a broad range of software techniques and methodologies used by studios
- Create 3D assets and animations following the production pipeline practiced in game and visual effects industries
- Demonstrate effective teamwork and problem solving skills
- Demonstrate a professional work ethic
- Render and composite an industry standard professional demo reel
Program length
18 consecutive months, full-time.
All program requirements must be completed within five years.
Grading
The minimum passing grade for each course in this program is 60%. Students must pass all courses in a given term before proceeding to the next term.
Program delivery
Blended: This program is delivered partly on campus and partly online.
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- Next up Graduating & Jobs
Graduating & Jobs
Your diploma in 3D Modeling, Art and Animation provides you with the technical skills, knowledge, and experience to begin a career in the 3D Arts.
Our graduates go on to work in game studios, film and television studios, architectural visualization studios, and more.
Some career opportunities direct from this program include:
- Prop Artist
- Animator
- Character Artist
- Environment Artist
- Texture and Shading Artist
- Look Development Artist
- Lighting Artist
- Layout Artist
- Junior Rigger
- Compositor
- Render Artist
Graduate employment outcomes
The BCIT student outcomes report presents summary findings from the annual survey of former students administered by BC Stats one to two years after graduation. These reports combine the last three years of available results for the 2021-2023 BCIT Outcomes Surveys of 2020-2022 graduates and for Degree 2019-2021 graduates. The reports are organized into three-page summaries containing information on graduates’ labour market experiences and opinions regarding their education. More detailed information can be accessed at the BC Student Outcomes website.
To view these results, you may need to have the Adobe Acrobat Reader installed in your Web browser.
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- Next up Faculty, Advisors & Staff
Faculty, Advisors & Staff
Our instructors are active industry professionals who provide current and first-hand knowledge on their area of expertise. The material covered in the classroom directly relates to work that you will be performing in your future careers. This hands-on training with industry level tools and resources provides you with an accurate representation of what work in a studio is like.
Courses are reviewed frequently to ensure new tools and programs are implemented into the curriculum. If the industry is using it, you will find it being used and taught in this program.
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- Next up Contact Us
Contact Us
Aldrich Chung
Program Head, 3D Modeling, Art and Animation
604-412-7438 | aldrich_chung@bcit.ca
Bob Kreut
Program Head, 3D Modeling, Art and Animation
604-456-1101 | bkreut2@bcit.ca
Contact a Program Advisor with the BCIT program name in the subject line if you have a question about:
- Program selection and program planning
- Applying for transfer credit and advanced placement
- Job placement and graduate outcomes
- Student life
Questions or comments?
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